Some of the downloadable files are authors' versions or pre-prints. See also the respective disclaimers.


  1. Pape, S.; Goeke, L.; Quintanar, A. and Beckers, K.: Conceptualization of a CyberSecurity Awareness Quiz. In Computer Security - ESORICS 2020 International Workshops MSTEC, 2020, to appear.
    PDF Slides Abstract PGQB20mstecBibtexsecurityserious gamesocial engineeringthreat-arrest


  1. Goeke, L.; Quintanar, A.; Beckers, K. and Pape, S.: PROTECT - An Easy Configurable Serious Game to Train Employees Against Social Engineering Attacks. In Computer Security - ESORICS 2019 International Workshops, IOSec, MSTEC, and FINSEC, Luxembourg City, Luxembourg, September 26-27, 2019, Revised Selected Papers, pages 156-171, Springer International Publishing, Cham, Lecture Notes in Computer Science 11981, 2019.
    PDF DOI Link Abstract GQBP19mstecBibtexsecurityserious gamesocial engineeringthreat-arrest
  2. Beckers, K.; Goeke, L.; Pape, S. and Bravos, G.: THREAT-ARREST THREAT serious games v1. Technical Report, Threat-Arrest, 2019.
    Abstract TA19D4.2Bibtexsecurityserious gamesocial engineeringthreat-arrest


  1. Aladawy, D.; Beckers, K. and Pape, S.: PERSUADED: Fighting Social Engineering Attacks with a Serious Game. In Trust, Privacy and Security in Digital Business - 15th International Conference, TrustBus 2018, Regensburg, Germany, September 5-6, 2018, Proceedings, Springer, Lecture Notes in Computer Science 11033, 2018, ISBN 978-3-319-98384-4, Acceptance rate: 15 / 29 = 51.7%.
    PDF DOI Link Abstract ABP18trustbusBibtexprivacysecurityserious gamesocial engineeringsidate
  2. Kipker, D-K.; Pape, S.; Wojak, S. and Beckers, K.: Juristische Bewertung eines Social-Engineering-Abwehr Trainings. In State of the Art: IT-Sicherheit für Kritische Infrastrukturen, pages 112-115, Universität der Bundeswehr, Neubiberg, 2018.
    PDF LinkBibtexsecurityserious gamesocial engineeringhatchsidate


  1. Beckers, K.; Fries, V.; Groen, E. C. and Pape, S.: Creativity Techniques for Social Engineering Threat Elicitation: A Controlled Experiment. In Joint Proceedings of REFSQ-2017 Workshops, Doctoral Symposium, Research Method Track, and Poster Track co-located with the 22nd International Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2017), Essen, Germany, February 27, 2017., 2017.
    PDF Slides Link Abstract BFGP17CreaREBibtexsecurityserious gamesocial engineeringhatch
  2. Sailer, M.; Hoppenz, C.; Beckers, K. and Pape, S.: Förderung von IT-Sicherheitsbewusstheit durch spielbasiertes Lernen - eine experimentelle Studie. In Tagung der Sektion ``Empirische Bildungsforschung'' -- Educational Research and Governance (AEPF 2017), 2017.
    PDF Link Abstract SHBP17aepfBibtexsecurityserious gamesocial engineering


  1. Beckers, K. and Pape, S.: A Serious Game for Eliciting Social Engineering Security Requirements. In Proceedings of the 24th IEEE International Conference on Requirements Engineering, IEEE Computer Society, RE '16 , 2016, Acceptance Rate: 22/79 = 27.8%.
    PDF DOI Abstract BP16reBibtexsecurityserious gamesocial engineeringhatchsidate
  2. Beckers, K.; Pape, S. and Fries, V.: HATCH: Hack And Trick Capricious Humans -- A Serious Game on Social Engineering. In Proceedings of the 2016 British HCI Conference, Bournemouth, United Kingdom, July 11-15, 2016, 2016.
    PDF Poster Link Abstract BPF16bhciBibtexsecurityserious gamesocial engineeringhatchsidate


Business Networks

View Sebastian Pape's profile on Xing   View Sebastian Pape's profile on LinkedIn

Academic Networks

View Sebastian Pape's Profile on Research Gate   View Sebastian Pape's ORCID